Unity Conditional Hide In Inspector. If there is a better Unity: how to let my variables show up in the

If there is a better Unity: how to let my variables show up in the inspector if a boolean is true, and hide it when the boolean is false Asked 3 years, 6 months ago Modified 2 years, 3 months ago public float someFloat; Where someFloat will only show in the inspector if someBool is true. A variable with this attribute can be serialized without appearing in the inspector. Of course, this doesn't work by default as I can't use an if during instantiation, but it would be nice Is it possible to expose certain variables to the Unity inspector given a condition? Asked 2 years, 2 months ago Modified 2 years, 2 months ago Viewed 959 times HideIf is used on any property and can hide the property in the inspector. What i'm trying to do is that: I want to enable that List of gameobjects when the bool variable is on and Hide/Gray out (we can't add elements to it) it when its off using Unity custom How do I hide/show items in the inspector tab dinamically, like iTween? When I select ‘MoveBy’, it loads all the properties available to the ‘MoveBy’ function. Or I wanted to have 2 bools to be checked for a float to show in the inspector. A variable with this HideIf is used on any property and can hide the property in the inspector. Have you ever noticed that some Unity built-in components have this particular behaviour to show some variables in the inspector Should i use [HideInInspector] or @HideInInspector ? And how do i make it for a single var or many vars in a block ? For example from a single var: [HideInInspector]publicfloat In this unity tutorial I show you how to use the "Hide In Inspector" attribute in Unity and allows you to easily hide variables from the inspector, especiall How to hide a variable depending on the value of another variable without MonoBehaviour In Unity Inspector Asked 3 years, 2 By default, any serialized variable will automatically appear in the inspector, even if it is private. I can’t simply put 1 above another so I was wondering how would I put the “Distance” and “Area” Description Flags a variable to not appear in the Inspector. In your Custom Editor you can then disable fields using Say that, to avoid confusion and to keep our inspector nice and clean, we want to hide all the properties that are directly related to the EnableAutoAim if this property is set to false. This example shows a Until now when I wanted to make a field appear in the inspector I made a custom inspector, but I got tired of it, so I decided to make an Unity feature requests have been removed and I’m not sure if this is the correct form for something of this nature. Hello everyone, I’m currently trying to make an attribute like [HideInInspector], however it should only hide the corresponding variable once the variable is set in the Newbie here. By default, a serialized variable automatically appears in the Inspector, even if the variable is private. If bool is false then don’t show InputField and GameObject field in Inspector. They are useful for creating dynamic Inspector layouts, allowing certain In this video you will learn how to create a custom editor script that allows you to show or hide certain parameters based on the value of Conditional Field is a simple Unity extension that allows you to easily show and hide serialized fields in the Inspector window based on other values on the target object. Added support for conditional property hiding in nested/encapsulated serializable objects that are used as inspector I’ve often done custom stuff to be shown in a custom inspector, based on some criteria, and always hiding certain fields is of course simple with HideInInspector, but how do I Hi. Use this to hide irrelevant properties based on the current state of the object. Example: Public bool canAttack; //start wrapper (if canAttack Hello everyone! I have been trying to do some selective showing of variables (in unity’s inspector) depending on other variables. how do i hide variables depending on other variables values in the unity inspector. The Inspector can be customized by creating a Custom Editor for your script. For instance, I want to show some public I need editor script to drag GameObject and InputField in Inspector if and only if bool is true. For Example [HideInInspector] public GameObject abc; public Gameobject xyz; public GameObject rst; It only hide “abc” gameobject but I want to hide all gameobjects under . The [HideIf] and [ShowIf] attributes conditionally hide or show fields in the Unity Inspector based on specific conditions. I want to make a neater inspector, where variables are disabled/hidden unless another variable is true/not null. Basically imagine this: if i had a bool called "CanSprint" and a float "SprintSpeed" so i want to How do I hide/show items in the inspector tab dinamically, like iTween? When I select ‘MoveBy’, it loads all the properties available to the ‘MoveBy’ function.

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